The (More Than) Complete Cast of CVRPG

Heroes, Villains, Low-lives, and Agents of Leisure

Jack O'Ren

Terran Ambassador

Background:

Skilled with a gift for languages, Jack O'Ren joined the Terran diplomatic core right out of university. Having studied eight different languages during his course work (Terran Standard, along with Latin, Chinese, Swahili, Vulcan III, Old Norse, New Grecian, and Esperanto), O'Ren was a prized candidate for any of the ships heading to the far reaches of known space.

On his missions he was known for easily picking up new languages, allowing the officers he served with an easier means of communicating with the many alien civilizations they found. His skill with tongues meant that he could immerse himself in a civilization and, within weeks, have a firm enough grasp of the language to at least hold up a conversation in a bar.

Through dedicated work, and many successful missions, O'Ren worked his way up the core, becoming one of the top Ambassadors for the Terran League.

Personality Details:

Jack is a dutiful soldier and proud member of the Corp. He's loyal to the Terran League and supports the galactic government. His greatest wish is to see the clear dominance of the Terrans recognized from one end of the galaxy to the other.

Cast Comic

First Appearance: #3766: Welcome Aboard
Last Appearance: #12: CVRPG Six, Part 2

Jennifer Baldwin

Jenny

Background:

Although in recent years magic users have become an accepted profession, this was not always the case. For Jennifer Baldwin, growing up in the era that she did, her magic powers were fear, not appreciated, and she learned from an early age she had to keep her abilities under wraps lest her secret came out. She couldn't trust her friends and family for who among them knew how to handle powers like she had. Many considered magic to be a sin, and with the level of ability she knew she had many would consider Jennifer to be nothing less than a consort of the Devil.

Whether male or female, the Devil is certainly not someone you want a neighbor consorting with. Many a poor, sad girl ended up branded a witch and put to death for being a consort of the Devil (this despite the fact that the Devil had rather particular tastes when it comes to who she consorts with).

So Jennifer kept her secret for years, practicing her magic when others weren't around (she had to practice and use it otherwise the arcane energy would leak out in unexpected, and terrible, ways). Despite her fears, she did eventually try to talk to her friend, Cassandra Belmont, about her magic. Cassie, though, turned her back on her friend, fearing what the magic meant (to be fair, as a vampire hunter-in-training, Cassandra knew all to well the evils that could lurk in the hearts of the magically empowered).

Shunned by her one true friend and fearful of what would happen if her secret were ever divulged (by Cassie or a nosy neighbor that somehow knew too much), Jennifer went on the road, running from the dangers in her home town, ever on the lookout for a place she could call a safe haven.

And on the road she'd still be if not for a hero from the future...

Personality Details:

Although Jennifer knows all too well that townsfolk are fearful of the magically inclined, she doesn't feel much anger towards strangers. People are people and as long as she keeps a lid on her magic when others are around, she knows she be safe.

And she really does know it. Like, deep down. One of the special powers Jennifer developed over time was a kind of predetermination -- she can see the future, especially when it comes to dangers actively affecting her. Although most of her visions (when they happen at all) are foggy and vague, she will sometimes get pure sights that can rattle her brain, warning her of things to do or places to go.

Of course she acts on these visions. To do anything less would be to tempt fate. She wouldn't want to lose these visions by not taking them to heart. And, what happens if she elects not to follow her predetermined path and her visions go down one version of the future while she goes down another. That would be scary and strange.

No, Jennifer uses her powers (her magic and her sight) to keep herself safe and to fight whatever dangers may be lurking out in the world -- evil knows many forms, and Jennifer will be there to fight it.

Cast Comic

First Appearance: #1611: Chance Encounter
Last Appearance: #7: CVRPG IV

Justine Prelude

Rear Admiral (Two Star)

Background:

Growing up in a family of heroes can be difficult. In TV and movies we all see the stories of sons and daughters raised in families of cops and firemen and soldiers, ready to take up the family tradition and continue fighting the good fight, whatever that may be. Those who prove great at the family career are lauded, while those who can't keep up are often considered the black sheep. It puts pressure on children, doubly so when the mission is so important.

Consider, then the kinds of pressures that mat have been put on Justine growing up. The expectation for her were huge, growing up as the latest in a family that stretched back generations upon generations, over 800 years. She was taught, from an early age, that the monsters and demons of stories were real, that it was the family's sworn duty to fight them and to aid those who would do the same. And, above all, she was to keep a vigilant eye out for Dracula and a band of heroes that would one day arrive to vanquish the foul demon once again.

Of course, these were just stories told by her grandmother. Although everyone in her family became military folks, finding jobs across the galaxy, protecting the citizens of the various planets, no one really thought the demons and devils were real.

But then she never expected to actually meet the band of heroes chasing after Dracula. And yet, when she finally did, she knew just what to do... Try to get them as far away from civilized planets as possible, lest they screw everything up.

Personality Details:

In many ways Justine is a lot like her many-times-repeated-great-grandmother -- strong of will and loaded with courage. Justine is a commanding leader, one who has quickly worked her way up the ranks of the Terran Intergalactic Government. In the back of her mind she remembered the stories of Dracula and, when it came time to choose her command (having the pick of any where she wanted to go) she chose the back-water planet, Earth. The solar system was hers to command and protect, and like Princess before her (defending her town while everyone else bumbled around her), Justine took control of her troops and ran the most effective Earth system she could.

Just a pity those damn heroes had to show up, right?

Cast Comic

First Appearance: #2461: Meeting with the Admiral
Last Appearance: #12: CVRPG Six, Part 2