#1401: Against One Border

This Comic's Storylines:

Having not played Golden Axe Warrior I cannot attest to just how far the "just like Zelda" motif goes, but if I had to bet I'd say there's a raft you get somewhere in the game so you can cross water. That's how this shit works in the original Zelda, so I'm sure it applies here as well.

While vampires are not supposed to cross moving water, that's never been something I've had limit Darkmoon. I usually play fast and loose with that qualification, normally on a "I need to do this, I don't need to do that" basis. It's a silly rules, so why pay attention to it?
 
    

When evil spreads across the land, and darkness rises and the monsters roam. When the creatures of the night make beautiful music, and the things that go bump in the night go bump with greater enthusiasm. When the world is in peril and is in need of a hero...

These guys are, sadly, the best the world can hope for. These are the adventures of the heroes of CVRPG. They mean well, they try hard, and occasionally they do the impossible...

They actually do something heroic.