The (More Than) Complete Cast of CVRPG

Heroes, Villains, Low-lives, and Agents of Leisure

Damaris

Archangel and (Former) Goddess

Background:

Once, when the universe was forming (getting all it's primordial dust and ooze all up in the Big Bang's shit), the Gods were just ideas. Figments of figments, potential to become something potentially. Then the Big Band happened, reality formed and (depending on your view of time and space) the world quickly formed. Life happened, cells at first and then eventually animals. And through it all the gods watched.

Depending on the animals that "ruled" the planet, the gods were different things. The single-cell organisms, they were a shadowy presence floating just to the side of the go. For the dinosaurs, the gods were great hulking beasts, feeding on the world as if they owned it (since they kind of did).

And then humans came along, made the gods into their own image (despite attributing it the other way around). The humans invented religion, organized philosophies that described the world, and in doing so they defined their gods, gave them true shape and form, locked them in.

But the gods could still change. Once, pantheons of gods were the norm, so the various gods all had equal billing, shared duties. Over time, monotheism took ahold of a greater share of the populace, so one god was promoted (to God) and others naturally morphed into other forms.

And thus we get to Damaris, once one of the mightest of the goddesses, and then demoted to archangel. Still a plum position, to be sure, but not something she was too happy about.

Personality Details:

Although Damaris still wields a fair bit of power (angels aren't powerless), she's not the high ruler of all existence. No, her plans, one way or another, are the eventually take over the universe and rule it again, all the other gods and angels and devils be damned.

Let's all be thankful that, so far, this power-mad angel hasn't succeeded. If she did, who knows what it would do to the universe.

First Appearance: #102: A Religious Experience
Last Appearance: #1215: Back with the Potion

Darkmoon

Xavier "D" Darkmoon

Background:

Some heroes venture out into the world as a way of protecting the innocent, the needy, the poor and the weak. Others go out in the name of protecting ideas, such as truth, justice, and the Romanian way (plainly Romanian heroes are the ones that normally do this -- spies and double agents do this as well, but they aren't always called "heroes"... some get the less happy name of "traitors" or "schmucks"). Still others do it because they have a limited skill-set with which to make a name in the world, and what better way to put their ability to beat people to a bloody pulp with their pinky than to do it in the name of "heroics".

Still, a few others do it to earn a little money, gain a little fame, curry the favor of the local barmaids, and clear the soul of the sins one may have gathered during the times they were possessed by a demonic force.

Of that last group, Xavier Darkmoon (Darkmoon, or just D, to his friends) is a member. Once a vampire working for Dracula (a man that needs no introductions), Darkmoon happened upon a gypsy camp and had his soul restored (soul goes in, demon comes out). Having a soul, he didn't feel it was right to just continue working for Dracula. Instead, he went out into the world to find his own way -- one preferably that didn't involve working for evil vampire lords.

Being a hero seemed to be the best way to do this, and clear some of the sins of his newly-restored soul. Heroism, as a job, allowed for Darkmoon to mix with the masses, find the wrongs that needed righting, fight the bad that was feeding on the good.

And yes, to make a quick buck. Darkmoon does like money.

Personality Details:

Having a soul doesn't really change the underlying person. Humans have souls and are still able to do terrible things. Darkmoon isn't really that different. He tries to do good, but doesn't always succeed. While he works to be a good person, he's still a bit of a coward, prone to running when others might fight. "Live to run another day," is his reasoning.

He is also a greedy sort. As a vampire he doesn't have a lot of need for cash, but that doesn't stop him from hoarding it. Money does come in handy, sure, greases wheels, curries favors... buys women out of their dresses.

Everyone has their motivations.

First Appearance: The Four Swords
Last Appearance: #2894: Lost in Space

Darkmoon (Mirror)

The Darkmoon of Earth 2

Background:

Some people venture out into the world as a way of making a buck off the innocent, the needy, and the weak. Others go out in the name of to see the world, the visit cool places and taste the local cuisine (and, in the case of vampires such as Darkmoon, "cuisine" is short for "populace"). Still others do it because they have a limited skill-set with which to make a name in the world, and what better way to put their ability to beat people to a bloody pulp with their pinky than to do it in the name of "adventure".

Still, a few others do it for all those reasons and more -- the money, the fame, the favor of the local barmaids, and the power. Oh the power. No one earns all those things and more like an adventurer, one who's good at their job and can kick ass and take names (of kick names and take ass -- many are flexible on the particulars).

Of that last group, Xavier Darkmoon (Darkmoon, or just D, to his friends -- his enemies don't call him anything since they've already had their throats bitten out) is a member. Once a vampire working for Dracula (a man that needs no introductions), Darkmoon found a way to steal Dracula's powers and became the new lord of Romania. Arguably Darkmoon was better at the job than Dracula has ever been since, free to follow the plans he'd developed watching Dracula's repeated defeats, Darkmoon knew exactly what to do. Specially: kill all the Belmonts. Being an indescriminate killing machine, Darkmoon gathered around him the best warriors he could find to go out into the world and find every hero, every other adventurer, every fame-hungry soldier and either bring them to the fold or kill them.

Sure, Darkmoon is still and adventurer -- that's not the kind of thing that ever truly gets out of your blood (and vampires know all about blood). Even now he still goes out into the world to see the sights, to mee the populace, to sample the local cuisine. It can get very stuffy in a castle, and Darkmoon loves the fresh air.

Plus, it's never too late to make a quick buck. Darkmoon does like money.

Personality Details:

Being a soulless vampire suprisingly doesn't much change the underlying person. Humans have souls and are still able to do terrible things. Darkmoon isn't really that different. He may be evil but that's just because he's giving in to his basest instincts as a human. Human or vampire, evil is still evil.

But that doesn't mean he just goes looking for trouble. He may be evil but he's not stupid, and he knows when a fight is lost -- on his mind running when others might fight isn't cowardace, it's just smart strategy. "Live to run another day," is his reasoning.

He is also a greedy sort. As a vampire he doesn't have a lot of need for cash, but that doesn't stop him from hoarding it. Money does come in handy, sure, greases wheels, curries favors... buys women out of their dresses.

Everyone has their motivations.

First Appearance: Evil Alec Prelude
Last Appearance: #2839: Task Complete

Donatello

Donnie

Background:

There was once a young boy in New York. He went into a pet store and bought four turtles. Exiting the toy store, a truck nearly ran into him, causing him to drop his turtles. A canister of waste rolled off the truck, following the turtles in the sewer. The turtles were bathed in the waste, which was actually a mutagenic ooze, cuaing them to mutate. They gained increased intelligence and size, taking on humanoid form. Trained by their master (a humanoid rat named Splinter who was also caught in the ooze), they became ninja masters. They made it their goal to keep their city safe from all the threats the police were ill-equipped to handle.

While the other turtles proved adept at ninjitsu in their own ways, Donnie showed an aptitude for technology. He was able to learn all about the tech he could find, molding and adapting it into new weapons and items the turtles were able to use in their pursuit of their sworn duty. He become their tinkerer, their master weapon smith, their collective Q.

Donnie wasn't just good with technology -- he was an absolute genius. Scoring way off the charts (not that he was ever formally tested), he was the smartest of the turtles and able to think his way around situations the others couldn't see coming. When they'd deal with Shredder (their arch nemesis) and Krang (his sorta-boss) at the Technodrome (a big, round, alien tank), it was Donnie that figured out how to disable the defenses of the vehicle and take down the threat. He was the one that figured out the secrets of the ooze, learned how to undo the nasty beasts Shredder would constantly send their way.

Sadly, though, he's yet to master the lessons of the heart.

Personality Details:

As the "smart" turtle, Donnie is often found in his workshop, putting together new tech. He does love to spend time with the rest of the guys, just hanging out, but often when the others are practicing their ninjitsu, Donnie is practicing his tech-fu. It's his skill, and he's damn good at it.

It's when April (the ravishing reporter who knows of the turtles' secret existence) comes over though that Donnie gets all confused. Some of the turtles think Donnie has a crush on their human friend, but out favorite turtle in purple has yet to admit to it.

First Appearance: #66: Prospective Heroes
Last Appearance: #582: The Tavern