The (More Than) Complete Cast of CVRPG

Heroes, Villains, Low-lives, and Agents of Leisure

Nathan Graves

Nate

Background:

During the long reign of the Belmont clan, tradition dictated that the family whip, the Vampire Killer, was passed down from father to son, through the ages. Sure, sometimes the whip would go to a woman (who wielded it just as well as the men, thank you), but by and large the traditions of the whip were patrilineal.

But that was when the Belmonts wielded the whip. The Belmont family, though, faded into history and other, related clans had to take up the whip. One such group were the Morrises, and tradition would have had it that the next boy in line to inherit the whip, Hugh Morris, should have gotten the whip. But Hugh was vain, egotisitcal, and, above all, he felt like he deserved the whip. So his father threw a curve and, instead, gave the whip the Hugh's friend and training partner, Nathan Graves.

Now Nathan never expected to be a vampire hunter. Sure, he trained for it, dedicated his life to learning how to use the famed whip, to channel magics, to fight the good fight. But it wasn't for fame or glory that he learned and trained. No, it was to get chicks. Nathan was a stud, and he knew he wanted to score with the opposite sex.

Shallow? Maybe, but he reasoned a woman would like a man who was well muscled and could handle himself. Plus the whole, "what do I do? Oh, you know, save the world from vampires," isn't a bad line.

But then his master had to give him the whip, and suddenly he had a sacred duty to uphold? What the heck is that? He just wanted to have some fun and then he was forced to actually care. Sometimes the universe really hates a guy, right?

Personality Details:

Sure, Nathan may not have had to best motives when he got into the life of vampire hunting, but that doesn't mean he's bad at it. If anything, his simple motives were better than his friend's, "because I deserve it so I will fight as hard as I can to prove it so you'll give me the damn whip." Nathan was modest about his skills, but he became more powerful than even his Master first suspected.

Nathan's greatest strength is in his magic. Using the cards he collected (elementals paired with gods), Nate can channel his magci through his weapons, creating flaming whips, area of effect spells, and even summons. He's a power magician who just so happens to also have the famed vampire killing whip.

Not that he's bad with the whip, either. He's quite a skilled warrior, able to use the weapons of the vampire hunting trade effectively in any situation.

But still, all he wanted was a little fun.

First Appearance: Introduction #2: More About Dracula
Last Appearance: Super Special Comic 1750, Part 19

Necromancer

Lord of Another Realm

Background:

There are worlds beyond out own. Many mirror our own world, following similar timelines, having similar physical and magical rules. Other worlds, though, feature their own sets of rules, their own gods and goddesses, magics and mayhems. One such world, the plane of the Necromancer, was one that evolved from it's own god particle, and evolved into a world not unlike our own, but ruled by it's own special lord.

The trick with all universes, not just pocket universes like the one ruled by the Necromancer, is that they have only a finite amount of belief to them. Gods require power, and power for gods is belief. Without many believers in the world, as the plane of the Necromancer is a lonely one, leaves a diminishing source of power in the universe. Gods need belief, though, or they fade away.

That's why the Necromancer hatched his plans. He would pull heroes into his universe, have them perform deeds he commanded, built up his esteem in their eyes, and then he'd kill them, stealing their magic, their belief, all at once. It worked wonderfully, keeping him charged for centuries...

Until he finally pulled in the wrong batch of heroes.

Personality Details:

Although he calls himself "The Necromancer", the god in charge of his own universe is really so much more than that. He has the power to shape the world to his will, populate it with dreams and nightmares, memories from the heads of heroes. He can bend reality in any number of ways, changing up how things are viewed, how they work.

But, then, all of those powers require belief to charge them. Using his powers for his magical traps uses up the very thing keeping him alive. So it's a delicate balance between staying alive and using his wonderful powers.

First Appearance: #1362: Another Land
Last Appearance: #1530: The Last Stand