#140: Back on Track

This Comic's Cast:

Adventure games need mini-maps. Its not as if most of them are very big, but with screens that can loop both vertically and horizontally (King's Quest was something like 12 X 12, and if you hit the top screen and went all the way to the top, you'd come up from the bottom, and vice versa, plus the same but side-to-side). Finding things, while not impossible, can be a bit of a pain in the arse.

I'm just glad the King's Quest games didn't have sarcastic narrators. I dunno if I coulda gotten through a game like Darkmoon's Quest if it were for reals.
 
    

When evil spreads across the land, and darkness rises and the monsters roam. When the creatures of the night make beautiful music, and the things that go bump in the night go bump with greater enthusiasm. When the world is in peril and is in need of a hero...

These guys are, sadly, the best the world can hope for. These are the adventures of the heroes of CVRPG. They mean well, they try hard, and occasionally they do the impossible...

They actually do something heroic.