Darkmoon's Guide to Adventuring

This Comic's Storylines:

This Comic's Cast:

As I mention in the little comment at the top of this comic, the last panel was inspired by a D&D game I played in (in fact, this whole comic was just so I could commit that story to a comic for posterity). As it went:
There was this D&D game that had been running for quite some time. It was actually one group with a set of adventures (and characters) that they played in round-robin style (I think, at the time we joined them, they had eight different adventures -- with eight different sets of characters -- running, such that they played on game in each adventure once every two months; it was ridiculous). Anywho, I was invited to play (although with one of my sisters, and a few friends), and the first game we played in was an adventure they had been on for a long while (probably the longest running of this gaming group's time together). The main party of heroes were inside a dungeon, trying to track down an evil sorceress who had kidnapped some local kids for nefarious purposes (as they are always want to do -- it's like a drug to them, I think).
As it was, we were new characters, and we hadn't played with the other characters before, so the Dungeon Master (the dude running that game) thought it best to just drop us in the dungeon as prisoners and let us escape and fight our way out. Now, bear in mind, if we were being true to our characters (which we were), then all we knew was that we had been imprisoned, had to fight our way out of our cell, and that anyone we met was an enemy.
So, lo and behold, when the other party of heroes comes up to us, we attacked them -- they were armed, and wandering around a dungeon like it was no big thing. They were so pissed (probably rightly so, but they really didn't think it through). Eventually we all talked each other down, and they told us about some quest to find the throne room in the dungeon and collect some crystal something-or-other to prevent such and such evil thing from happening. In no part of the explanation did they happen to mention an evil sorcerer. This is important to remember.
Eventually we do, in fact, find the throne room, and there is a sorcerer in there. His minions attack the other heroes, but we purposefully all stand to the side and talk directly to the sorcerer. "Who are you, what's going on, is there a crystal thing here?" He seems amenable enough and says we can have the crystal, but only as long as he's allowed to escape.
Seems like a good deal, right? No one said we had to kill him, right? So, deal struck, he escapes and we say "hey, guys! we got the treasure!"
Then we get yelled at for letting the sorcerer go. This being the sorcerer no one told us about as part of the quest. An important detail, no?
They never played with us again.
 
    

When evil spreads across the land, and darkness rises and the monsters roam. When the creatures of the night make beautiful music, and the things that go bump in the night go bump with greater enthusiasm. When the world is in peril and is in need of a hero...

These guys are, sadly, the best the world can hope for. These are the adventures of the heroes of CVRPG. They mean well, they try hard, and occasionally they do the impossible...

They actually do something heroic.