#426: Business as Usual

This Comic's Storylines:

Were this Final Fantasy, the heroes would have to buy all their own magic spells, learning new ones only have they're purchased them, and then only being able to use them when they'd earned the levels to do so (and thus the spells slots to use them as well). Of course, were the D&D they'd have to find or buy their magic... really, in a fairly similar to manner to Final Fantasy 1 (the two, especially the old NES verion of FF, share a lot in common when it comes to their magic).
That said, CVRPG's world uses a different kind of magic system (explained in more detail in the bonus materials, Angel Explains the Universe). Katrina wouldn't, technically, need to buy new magic to learn it, but she'd been traind on spellbooks and ceremony, and it's hard to change old habits.
 
Razmoudah
2014-12-06 09:42:43 
Actually once you reach FFVI you rarely 'buy' magic anymore in the FF series. VII does have a couple of materia that can only be bought, they won't be found anywhere, but materia was for more than just magic in that title. VI did have a magicite or two that had to be bought at auction. IX abilities like that were on the characters gear, and to be perma-learned required fighting enough battles with the gear equipped (Tactics Advance and A2: Grimoire of the Rift do the same thing), but very few of the command abilities are exclusively available through gear that has to be bought, and the best ones are only on gear that can only be found doing a side quest. XII is really the only one after V where you actually have to buy all of your magic, although if I remember correctly like V you don't have to buy a separate copy for each character you want using it, it only needs bought once.
    

When evil spreads across the land, and darkness rises and the monsters roam. When the creatures of the night make beautiful music, and the things that go bump in the night go bump with greater enthusiasm. When the world is in peril and is in need of a hero...

These guys are, sadly, the best the world can hope for. These are the adventures of the heroes of CVRPG. They mean well, they try hard, and occasionally they do the impossible...

They actually do something heroic.