#148: Pesky Legal Matters

This Comic's Cast:

Plainly it's easier to make lawyers do work than it is to do it yourself. Of course, considering the pit of all evil that is Dracula's castle, it only stands to reason that Dracula would have plenty of lawyers (as they'd all live there... as they're all evil).
Interestingly, the werewolf here can talk and is quite intelligent. I think I have a werewolf in the series later (same sprites) that is a big dumb animal. Continuity error? You be the judge.
For the redo, I swapped out the background (which was from SCV4) for the hallway from SotN. Just makes more sense to have Rondo/SotN characters wandering in an SotN hallway.
 
    

When evil spreads across the land, and darkness rises and the monsters roam. When the creatures of the night make beautiful music, and the things that go bump in the night go bump with greater enthusiasm. When the world is in peril and is in need of a hero...

These guys are, sadly, the best the world can hope for. These are the adventures of the heroes of CVRPG. They mean well, they try hard, and occasionally they do the impossible...

They actually do something heroic.