This Comic's Cast:

Most of the older adventure games had limited dictionaries of terms. They could understand a few simple commands, and usually whatever nouns were thrown in based on people and items you'd discover as you played through the game. Most of the rest of the words you gave it would be ignored with a "I don't understand what you're saying" bit.

Sometimes, such as when you cursed at the game, it would act all shocked and indignant. That was always good for a quick laugh.

The limits of the dictionary were always the worst part of the game. I remember trying to defeat a dragon with a bucket of water in King's Quest, which is how you get past it, and the computer didn't get "throw water on dragon." The trick? "Douse". Yes, someone thought "douse" made more sense than "throw on".
 
    

When evil spreads across the land, and darkness rises and the monsters roam. When the creatures of the night make beautiful music, and the things that go bump in the night go bump with greater enthusiasm. When the world is in peril and is in need of a hero...

These guys are, sadly, the best the world can hope for. These are the adventures of the heroes of CVRPG. They mean well, they try hard, and occasionally they do the impossible...

They actually do something heroic.