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There aren't a lot of games in the RPG genre that have the player adventure, for the entire game, on their own. Dragon Warrior is a clear exception to this rule, as that game has only one hero and it's him against the world (and the evil Dragon Wizard dude, whatever his name was).
Clearly this stretches credibility. One hero is going to be able to go up against everything else in the world, and, not only that, nothing will gang up into packs -- they will attack him one on one? Not hardly. Normally, our hero finds other heroes, and then these heroes all go off together to do hero-y things in the countryside.
Of course, in these video games, even if you have multiple heroes, you're still in control of all of them. All these heroes are acting out the stories that the game writers have created, and it's your job to move the heroes (the game pieces) around in that story (the usually liner game board).
Getting a D&D group together to do the same thing is much more difficult. Often times they don't bother paying attention to the story, let alone what the Dungeon Master (DM, the guy running the game) wants them to do. Hell, they're lucky if they even come withint 20 miles of the story in any given play session.
It's what makes them so fun.
 
    

When evil spreads across the land, and darkness rises and the monsters roam. When the creatures of the night make beautiful music, and the things that go bump in the night go bump with greater enthusiasm. When the world is in peril and is in need of a hero...

These guys are, sadly, the best the world can hope for. These are the adventures of the heroes of CVRPG. They mean well, they try hard, and occasionally they do the impossible...

They actually do something heroic.